TES5Edit - Fixing Errors

This is a video on fixing errors using TES5Edit. This applies to all variants of TES5Edit, including FO3Edit, FNVEdit, and TES4Edit.

The video mainly applies to when you're merging plugins, but applies in other situations as well.

Enjoy!
  • Humberto G Alagia Jr

    Now THIS is what makes Skyrim such an awesome game: The community of players and extremely talented modders around it. I'm using your Merge Plugins application and it works flawlessly, Mator, thanks a lot for it.

  • humbye

    I'm not seeing anything on the right pane when I select anything from, for example, Activators, etc. What am I doing wrong?

  • Dylan Bremner

    @Matortheeternal, I regard you very highly and think of you as one of the sacred paragons of Skyrim modding. However, I've got a major bone to pick with a part of your video. In the video, you undelete and disable references and remove ITMs for all the mods at the same time, when it's very often said that plugins should only be loaded one at a time to be cleaned. And secondly, you removed all the ITMs for all of those mods, when many people advise to never remove ITMs at all unless LOOT or the mod author tells you to. But I figure you're definitely aware of all this already. Can you explain your logic behind this?

  • Nyxnik

    theres a mod (bigger and badder lich king) what i tried to merge but i have to delete all 3 "property" tabs in tes5edit because they give errors and after deleting the first two of them i can't delete the third one i guess because its the last one what should i do?

  • videowatcher551

    How do you fix errors like this: [00:01] WeapGrenadeFrag "Frag Grenade" [WEAP:00004330][00:01] WEAP \ DNAM - \ Attack Animation -> <Unknown: 109>

  • Kemal Üge

    when i click the cross to save and exit i can't exit because apperantly the program requires some kind of access and i don't know how to grand access could you please help me?

  • Yohanes

    i have a question about merging pluginswhat mods that are compatible to merge for each other?like can i merge plugin of modding resources category such as Grimy Plugin, FISS, and NetImmerse Override altogether? i mean it doesn't seems to be a good idea to merge those but it can save me some space for other modsor maybe merging mods that overwrites each other?or am i free to merge all mods with the same category? will it not cause any problem at all?also if i download a new mod say a weapon mod, can i merge the new mod into an existing merged weapon mods plugins? is it safe to do so?what if a mod that had been merged got an update? should i just merge the new updated mod into the merged mod that still have the older version of the mod?my question might be a little messy as english isn't my primary language so pardon me for that and thanks for the help!

  • Adrian Pacheco

    What about deleted navmeshes in my master esps, I'm wringing my head over finding out a way to fix it.

  • Medieval 3D

    Error canot be resolve and delete them, are you sure this will fix the problem or will just remove the tagged as error?, I meant If the error causes a crash will be still a crashing?

  • Damian

    So, who else heard the Skype noise and went to click on the video? Just me?

  • Alterius Zhang

    I hate how there is no UNDO button in TES5Edit. Make one mistake, and I didn't know what it was original, I have to exit and start over. :|

  • Ketzu

    AWESOME TUTORIAL!!! But question. Would an error, for example, like these... "[00:01] Checking for Errors in [07] SkyMoMod.esm [00:02] 00DFassassinBlade "Falmer Ghostblade" [WEAP:0700E0D0] [00:02] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0" Be deleted as well?Or any other error types it detects besides the 'Could not resolve' ones?

  • Nicco DeAbreu

    Your sense of humor and intelligence amuses me good sir (in a good way). I don't know if any of your other videos I can use, I haven't checked yet, but those two things alone... SUBSCRIBED!Keep the vids going bro.

  • Master Zed

    1:47 "it a flash clic " How can u do a tutorial so fast!!

  • JETWTF

    Cant there be a script to automate the process of removing them?

  • seanfire99

    hello will you be making a update video for sseedit if you will that be great cause there are some change's that i can see and well your the best at explaining thing's like this and i couldn't hope for a better guide then you :)

  • wolfnoise

    what do i do to a spell when theres only one property?

  • Jinxxed0

    Thanks man. This helped me fix some errors so i can now merge all 100 of my waifu mods

  • Pacoth Dee

    [00:00] Checking for Errors in [02] TownsAndCitiesEnhanced.esp[00:00] 0010822f [NAVM:0010822F] (in GRUP Cell Temporary Children of ShorsStoneExterior02 [CELL:0000BBCB] (in Tamriel "Skyrim" [WRLD:0000003C] at 39,-16))[00:00] NAVM \ Record Header \ Record Flags -> <Unknown: 11>[00:00] 0010822E [NAVM:0010822E] (in GRUP Cell Temporary Children of ShorsStoneExterior02 [CELL:0000BBCB] (in Tamriel "Skyrim" [WRLD:0000003C] at 39,-16))[00:00] NAVM \ Record Header \ Record Flags -> <Unknown: 11>[00:00] All Done!o.O whaaa does it mean ?

  • Game Tutorial

    I'm having huge problems with my dungeon floor texture it looks all digital look pixels but some of it is my texture mod for dungeon floors I would really appricate help as I don't know what to do

  • Exxosphere

    what does Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack and error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect typestack mean?

  • BarazBarkuun

    Remove Identical to Masters sometimes deletes mods or mod records for some odd reason, that are not identical. I have a FO4 mod I use, to fix BOS Vertibirds ignoring terrain and elevation, that gets its only record deleted. It is NOT identical to Master (Fallout4.esm).

  • Mo.

    how do you apply a filter for cleaning wat

  • Ac0ustics0ul

    Hey man, when I check for errors I'm getting a "found a REFR reference, expected: TERM" error... I've tried changing the numbers to eight zeros and then get the message "found a NULL reference, expected: TERM"................... Anyhow, I've tried to change the value to TERM, but when I do, I get an error prompt with the" found a REFR reference,expected:TERM" Not sure what I'm doing wrong in trying to edit these references to TERM,AMMO,ACT... what have you...Funny thing is, this is a Merge patch that had no errors individually, prior to creating the merge, I jst wanted to recheck it for errors after the fact and sure enough, this is what I've been seeing....thanks for your time

  • karimkopra

    inigo.espNPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 24 not found in NordRace "Nord" [RACE:00013746]>haw to fix that !!and my tes5 never ask me to save at the end it just close !

  • Hexx Bombastus

    So, Little context, I'm using the latest version of the script, in Fo4edit (I know, I know, it wasn't meant for that game, but the merge app hasn't doesn't yet support it yet and I'm trying to knock down the number of plugins I have)So I've got a set of NPC replacers with no hard dependencies. They all use vanilla assets just make the npcs look better. One of them is throwing up an error like so:<Warning: Unused data in: \ [01] Better Curie.esp \ [2] GRUP Top "NPC_" \ [0] CompanionCurie [NPC_:00027686] \ [5] Factions \ [0] SNAM - Faction>There's a lot of these. But those are the only errors showing up, and I've already hit the UDRs and ITMs. Any idea of what to do?

  • alejandro molde

    in this video lack step to make this...

  • Tyramath

    is there any instance where UDR and ITM records should be kept in a mod?, should i just do a tes5 edit clean of them even if LOOT doesnt flag them in a sort?

  • emir nurican yılmaz

    you are awesome dude, awesome

  • JJ

    Very nice video. Thank you :)

  • Midori Ai

    what happens if i don't delete that error? will actually deleting the error fix the problem?thank you for taking your time!

  • Merron Mist

    neat; ty for the tutorial

  • Master Zed

    SLOW PLEASEEEEEEEEEEEEEEEEEEEEEEEEE

  • Vlad Matuscsak

    what about NULL- reference OMODs ?

  • Crimson Insanity

    Thanks for this, it really helped out a lot.

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