TES5Edit - Fixing Errors

This is a video on fixing errors using TES5Edit. This applies to all variants of TES5Edit, including FO3Edit, FNVEdit, and TES4Edit.

The video mainly applies to when you're merging plugins, but applies in other situations as well.

  • Alterius Zhang

    I hate how there is no UNDO button in TES5Edit. Make one mistake, and I didn't know what it was original, I have to exit and start over. :|


    what does Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack and error: Unable to call UnregisterForAllModEvents - no native object bound to the script object, or object is of incorrect typestack mean?

  • seanfire99

    hello will you be making a update video for sseedit if you will that be great cause there are some change's that i can see and well your the best at explaining thing's like this and i couldn't hope for a better guide then you :)

  • emir nurican yılmaz

    you are awesome dude, awesome

  • Game Tutorial

    I'm having huge problems with my dungeon floor texture it looks all digital look pixels but some of it is my texture mod for dungeon floors I would really appricate help as I don't know what to do


    how do i enable editing cause mines is disabled

  • Megumi Matsumoto

    what happens if i don't delete that error? will actually deleting the error fix the problem?thank you for taking your time!

  • supermonkeyCL

    I can't save no matter whatmy skyrim is in user/games/steam (so on)I run as admin too but no luck, no ctrl s working

  • Ketzu

    AWESOME TUTORIAL!!! But question. Would an error, for example, like these... "[00:01] Checking for Errors in [07] SkyMoMod.esm [00:02] 00DFassassinBlade "Falmer Ghostblade" [WEAP:0700E0D0] [00:02] WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0" Be deleted as well?Or any other error types it detects besides the 'Could not resolve' ones?

  • Endi Productions

    Your sense of humor and intelligence amuses me good sir (in a good way). I don't know if any of your other videos I can use, I haven't checked yet, but those two things alone... SUBSCRIBED!Keep the vids going bro.

  • Master Zed


  • Just Someone

    It's been over a year since I used Skype last and I still thought that was my Skype going off lmao

  • Baraz

    Remove Identical to Masters sometimes deletes mods or mod records for some odd reason, that are not identical. I have a FO4 mod I use, to fix BOS Vertibirds ignoring terrain and elevation, that gets its only record deleted. It is NOT identical to Master (Fallout4.esm).

  • Ac0ustics0ul

    Hey man, when I check for errors I'm getting a "found a REFR reference, expected: TERM" error... I've tried changing the numbers to eight zeros and then get the message "found a NULL reference, expected: TERM"................... Anyhow, I've tried to change the value to TERM, but when I do, I get an error prompt with the" found a REFR reference,expected:TERM" Not sure what I'm doing wrong in trying to edit these references to TERM,AMMO,ACT... what have you...Funny thing is, this is a Merge patch that had no errors individually, prior to creating the merge, I jst wanted to recheck it for errors after the fact and sure enough, this is what I've been seeing....thanks for your time

  • Master Zed

    1:47 "it a flash clic " How can u do a tutorial so fast!!

  • Jeremy Whitaker

    Liked and subbed, you clean modders stuff, poke fun harmlessly at them, and have a great tutorial with good self help. Everything you said has a great, logical point and you obviously learn a lot, and work hard to make up for modders mistakes which EVERYONE makes mistakes and modders who make working mods individually are to be respected and loved. Only when their SINGULAR mods dont work is when you should complain but the modder is not liable if you download XXXX mod and it doesnt work with this mod, its his job to exclusively let you know of any compatibility problems however and all modders do this who have good endorsements.

  • Toxically Masculine

    has anyone made a video on merging navmesh data? say i have mod1 (with a very broad navmesh over a huge area) and mod2 (with a very small navmesh that overlaps with mod1 and skyrim.esm). how can i extract from mod2 exclusively the data that is changed relative to the masters, and overwrite mod1 with it? hope that made sense... if mod2 overwrites mod1 then it reverts navmesh for a huge area back to vanilla. but if mod1 overwrites mod2, the small but elaborate navmesh is gone. is there some automated way of doing this, or is my understanding of it just intrinsically wrong or something?

  • alejandro molde

    in this video lack step to make this...

  • Humberto G Alagia Jr

    Now THIS is what makes Skyrim such an awesome game: The community of players and extremely talented modders around it. I'm using your Merge Plugins application and it works flawlessly, Mator, thanks a lot for it.

  • Kemal Üge

    when i click the cross to save and exit i can't exit because apperantly the program requires some kind of access and i don't know how to grand access could you please help me?

  • Lucas Franco

    Ohh god Mator, please, how do i change my TES5Edit to not show that hellish menssage of "Are you Sure!?" It's really annoying, every, time.

  • Vlad Matuscsak

    what about NULL- reference OMODs ?

  • Mo.

    how do you apply a filter for cleaning wat

  • Yohanes

    i have a question about merging pluginswhat mods that are compatible to merge for each other?like can i merge plugin of modding resources category such as Grimy Plugin, FISS, and NetImmerse Override altogether? i mean it doesn't seems to be a good idea to merge those but it can save me some space for other modsor maybe merging mods that overwrites each other?or am i free to merge all mods with the same category? will it not cause any problem at all?also if i download a new mod say a weapon mod, can i merge the new mod into an existing merged weapon mods plugins? is it safe to do so?what if a mod that had been merged got an update? should i just merge the new updated mod into the merged mod that still have the older version of the mod?my question might be a little messy as english isn't my primary language so pardon me for that and thanks for the help!

  • PacoDth

    [00:00] Checking for Errors in [02] TownsAndCitiesEnhanced.esp[00:00] 0010822f [NAVM:0010822F] (in GRUP Cell Temporary Children of ShorsStoneExterior02 [CELL:0000BBCB] (in Tamriel "Skyrim" [WRLD:0000003C] at 39,-16))[00:00] NAVM \ Record Header \ Record Flags -> <Unknown: 11>[00:00] 0010822E [NAVM:0010822E] (in GRUP Cell Temporary Children of ShorsStoneExterior02 [CELL:0000BBCB] (in Tamriel "Skyrim" [WRLD:0000003C] at 39,-16))[00:00] NAVM \ Record Header \ Record Flags -> <Unknown: 11>[00:00] All Done!o.O whaaa does it mean ?

  • Tyramath

    is there any instance where UDR and ITM records should be kept in a mod?, should i just do a tes5 edit clean of them even if LOOT doesnt flag them in a sort?


    Cant there be a script to automate the process of removing them?

  • Grumpy Badger

    dude, love you Mator I owe you a pint of your favorite!between this video, Gamerpoets' videos, and MatorSmash and MergePlugins....BOOYA BABY! lol I can't believe what I've done to my game lol

  • 1960tinotiger

    can you tell me how to fix this, An error occured while loading modules thank you

  • Dylan Bremner

    @Matortheeternal, I regard you very highly and think of you as one of the sacred paragons of Skyrim modding. However, I've got a major bone to pick with a part of your video. In the video, you undelete and disable references and remove ITMs for all the mods at the same time, when it's very often said that plugins should only be loaded one at a time to be cleaned. And secondly, you removed all the ITMs for all of those mods, when many people advise to never remove ITMs at all unless LOOT or the mod author tells you to. But I figure you're definitely aware of all this already. Can you explain your logic behind this?

  • Jinxxed0

    Thanks man. This helped me fix some errors so i can now merge all 100 of my waifu mods

  • karimkopra

    inigo.espNPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 24 not found in NordRace "Nord" [RACE:00013746]>haw to fix that !!and my tes5 never ask me to save at the end it just close !

  • Medieval 3D

    Error canot be resolve and delete them, are you sure this will fix the problem or will just remove the tagged as error?, I meant If the error causes a crash will be still a crashing?

  • Merron Mist

    neat; ty for the tutorial

How To: Cleaning Skyrim Mods with Mod Organizer
FO4Edit Tutorial
Fixing mod errors in TES5Edit and the CK
Merge Plugins Script - Merging with Mod Organizer
Skyrim Mod Tool TES5EDIT : Cleaning your mods
Skyrim Mod Tool TES5EDIT : Cleaning your master files (REVISED)
How To Get Many Skyrim Mods To Work Together - 1 / 2
Fixing Deleted Navmesh with TES5edit
XEdit Conflict Resolution/Merged Patching (FO4Edit)
How to Make a Patch with TES5edit
Skyrim How to Easily Check for Mod Conflicts Using TES5Edit - Demonstrated with RDO
xEdit Merged Patch : Skyrim SE & LE
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